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Old 08-24-2006, 07:20 AM   #1
RedboXen
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Default Strange Architecture of the Fosters Home.

Being a curious sort, I extracted all the graphics from the director cast files of the game, and made maps of all the rooms in the House.

Which is when things start to get odd, take the grounds of the home:

http://i115.photobucket.com/albums/n...ps/outside.png

it seems the two paths down the side of the house dont quite line up with the spacing of the gates at the rear of the house.


However the ground floor seems to have a lot more problems.

http://i115.photobucket.com/albums/n...roundfloor.png

Most of the roms line up, but the Lobby is much to narrow, and you can see the door to the dining room does not line up correctly. The Scullery also seems to suffer from the same problem of being too narrow.

More of a problem is Mr Herriman's office, which clearly can not exist where it does, as it is too wide to fit in the space where the bathroom is.

Last edited by RedboXen; 10-03-2006 at 02:43 PM. Reason: Update URLS
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Old 08-24-2006, 07:52 AM   #2
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Also, where is there room for the elevator shaft?

More evidence that the house could be an imaginary friend itself?
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Old 08-24-2006, 08:13 AM   #3
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Quote:
Originally Posted by buyamerican159 View Post
Also, where is there room for the elevator shaft?
Well the odd thing about the elevator shaft is that if you look at where the elevator is in the Lobby the stairs are above it, however when you go upstairs you need to walk a long way down the East wing of the house to get to the elevator, It whould seem that the elevator seems to go sideways as well as up and down.

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Originally Posted by buyamerican159 View Post
More evidence that the house could be an imaginary friend itself?
In "Dinner is Swerved" the house is shown to have some very strange properties, so thats one theory. I did wonder if the house was some sort of hyper cube, which whould explain why how you whould fit the ground floor (3422 pixels wide) into the space (700 pixels wide) shown on the outdoor map.
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Old 08-24-2006, 09:39 AM   #4
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Or the fact that the doors seem to be in different places (isn't the door to herriman's office directly across from the desk? Not sideways to it?
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Old 08-25-2006, 06:56 AM   #5
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RedboXen where did you find these screenshots unless you made them yourself. Cuz I don't really remember seeing the house like that its usually cut off ???
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Old 08-25-2006, 07:41 AM   #6
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I extracted the maps out of the Director Cast files I downloaded from the game website.

This gave me all the seperate rooms, which I then joined together manualy, mostly because I wanted to see if the house did join up.

The 2nd and 3rd floor are all just anout physicaly impossible, all of the rooms are a lot wider than the spaces between doors and its just about impossible to join them up like the outside and ground floor do.
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Old 08-25-2006, 07:44 AM   #7
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oh ok well cool thanks :bloogrin
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Old 08-25-2006, 08:00 AM   #8
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If you look at most games with rooms they don't line up. This isn't unusual.
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Old 08-25-2006, 09:17 AM   #9
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The 2nd and 3rd floor would be like a mile long if they were to scale...
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Old 08-25-2006, 10:03 AM   #10
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Even though I haven't played the game, I'm still reminded of an old thread-maybe it was on the old board-in which the Foster's mansion was compared to the famous(or is that "infamous"?)Winchester House in California. You can go Googling to get more information about this architechtural oddity, which was recently featured on the Travel Channel in an episode of "Weird Travels", which, as I watched it, I could not help but to comment out loud to nobody at all that "That's just like Foster's!"

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