Never Forgotten: a Foster's Home Community

Never Forgotten: a Foster's Home Community (http://www.fosters-home.com/forum/index.php)
-   Foster's Big Fat Awesome House Party! (http://www.fosters-home.com/forum/forumdisplay.php?f=5)
-   -   Strange Architecture of the Fosters Home. (http://www.fosters-home.com/forum/showthread.php?t=189)

RedboXen 08-24-2006 07:20 AM

Strange Architecture of the Fosters Home.
 
Being a curious sort, I extracted all the graphics from the director cast files of the game, and made maps of all the rooms in the House.

Which is when things start to get odd, take the grounds of the home:

http://i115.photobucket.com/albums/n...ps/outside.png

it seems the two paths down the side of the house dont quite line up with the spacing of the gates at the rear of the house.


However the ground floor seems to have a lot more problems.

http://i115.photobucket.com/albums/n...roundfloor.png

Most of the roms line up, but the Lobby is much to narrow, and you can see the door to the dining room does not line up correctly. The Scullery also seems to suffer from the same problem of being too narrow.

More of a problem is Mr Herriman's office, which clearly can not exist where it does, as it is too wide to fit in the space where the bathroom is.

buyamerican159 08-24-2006 07:52 AM

Also, where is there room for the elevator shaft?

More evidence that the house could be an imaginary friend itself?

RedboXen 08-24-2006 08:13 AM

Quote:

Originally Posted by buyamerican159 (Post 2163)
Also, where is there room for the elevator shaft?

Well the odd thing about the elevator shaft is that if you look at where the elevator is in the Lobby the stairs are above it, however when you go upstairs you need to walk a long way down the East wing of the house to get to the elevator, It whould seem that the elevator seems to go sideways as well as up and down.

Quote:

Originally Posted by buyamerican159 (Post 2163)
More evidence that the house could be an imaginary friend itself?

In "Dinner is Swerved" the house is shown to have some very strange properties, so thats one theory. I did wonder if the house was some sort of hyper cube, which whould explain why how you whould fit the ground floor (3422 pixels wide) into the space (700 pixels wide) shown on the outdoor map.

Kzinistzerg 08-24-2006 09:39 AM

Or the fact that the doors seem to be in different places (isn't the door to herriman's office directly across from the desk? Not sideways to it?

FostersFriend 08-25-2006 06:56 AM

RedboXen where did you find these screenshots unless you made them yourself. Cuz I don't really remember seeing the house like that its usually cut off ???

RedboXen 08-25-2006 07:41 AM

I extracted the maps out of the Director Cast files I downloaded from the game website.

This gave me all the seperate rooms, which I then joined together manualy, mostly because I wanted to see if the house did join up.

The 2nd and 3rd floor are all just anout physicaly impossible, all of the rooms are a lot wider than the spaces between doors and its just about impossible to join them up like the outside and ground floor do.

FostersFriend 08-25-2006 07:44 AM

oh ok well cool thanks :bloogrin

Kzinistzerg 08-25-2006 08:00 AM

If you look at most games with rooms they don't line up. This isn't unusual.

TraverseTown 08-25-2006 09:17 AM

The 2nd and 3rd floor would be like a mile long if they were to scale...

pitbulllady 08-25-2006 10:03 AM

Even though I haven't played the game, I'm still reminded of an old thread-maybe it was on the old board-in which the Foster's mansion was compared to the famous(or is that "infamous"?)Winchester House in California. You can go Googling to get more information about this architechtural oddity, which was recently featured on the Travel Channel in an episode of "Weird Travels", which, as I watched it, I could not help but to comment out loud to nobody at all that "That's just like Foster's!"

pitbulllady


All times are GMT -8. The time now is 09:33 AM.

Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.