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View Full Version : Strange Architecture of the Fosters Home.


RedboXen
08-24-2006, 07:20 AM
Being a curious sort, I extracted all the graphics from the director cast files of the game, and made maps of all the rooms in the House.

Which is when things start to get odd, take the grounds of the home:

http://i115.photobucket.com/albums/n292/RedboXen/Fosters%20Big%20Fat%20Awesome%20House%20Party/Field%20Maps/outside.png

it seems the two paths down the side of the house dont quite line up with the spacing of the gates at the rear of the house.


However the ground floor seems to have a lot more problems.

http://i115.photobucket.com/albums/n292/RedboXen/Fosters%20Big%20Fat%20Awesome%20House%20Party/Field%20Maps/groundfloor.png

Most of the roms line up, but the Lobby is much to narrow, and you can see the door to the dining room does not line up correctly. The Scullery also seems to suffer from the same problem of being too narrow.

More of a problem is Mr Herriman's office, which clearly can not exist where it does, as it is too wide to fit in the space where the bathroom is.

buyamerican159
08-24-2006, 07:52 AM
Also, where is there room for the elevator shaft?

More evidence that the house could be an imaginary friend itself?

RedboXen
08-24-2006, 08:13 AM
Also, where is there room for the elevator shaft?

Well the odd thing about the elevator shaft is that if you look at where the elevator is in the Lobby the stairs are above it, however when you go upstairs you need to walk a long way down the East wing of the house to get to the elevator, It whould seem that the elevator seems to go sideways as well as up and down.


More evidence that the house could be an imaginary friend itself?

In "Dinner is Swerved" the house is shown to have some very strange properties, so thats one theory. I did wonder if the house was some sort of hyper cube, which whould explain why how you whould fit the ground floor (3422 pixels wide) into the space (700 pixels wide) shown on the outdoor map.

Kzinistzerg
08-24-2006, 09:39 AM
Or the fact that the doors seem to be in different places (isn't the door to herriman's office directly across from the desk? Not sideways to it?

FostersFriend
08-25-2006, 06:56 AM
RedboXen where did you find these screenshots unless you made them yourself. Cuz I don't really remember seeing the house like that its usually cut off ???

RedboXen
08-25-2006, 07:41 AM
I extracted the maps out of the Director Cast files I downloaded from the game website.

This gave me all the seperate rooms, which I then joined together manualy, mostly because I wanted to see if the house did join up.

The 2nd and 3rd floor are all just anout physicaly impossible, all of the rooms are a lot wider than the spaces between doors and its just about impossible to join them up like the outside and ground floor do.

FostersFriend
08-25-2006, 07:44 AM
oh ok well cool thanks :bloogrin

Kzinistzerg
08-25-2006, 08:00 AM
If you look at most games with rooms they don't line up. This isn't unusual.

TraverseTown
08-25-2006, 09:17 AM
The 2nd and 3rd floor would be like a mile long if they were to scale...

pitbulllady
08-25-2006, 10:03 AM
Even though I haven't played the game, I'm still reminded of an old thread-maybe it was on the old board-in which the Foster's mansion was compared to the famous(or is that "infamous"?)Winchester House in California. You can go Googling to get more information about this architechtural oddity, which was recently featured on the Travel Channel in an episode of "Weird Travels", which, as I watched it, I could not help but to comment out loud to nobody at all that "That's just like Foster's!"

pitbulllady

buyamerican159
08-25-2006, 12:11 PM
Yeah... i noticed that too! I thought "this is like that wierd house in california!"

Bloo2daMacs
08-25-2006, 03:24 PM
Well, the rooms in the house not matching perfectly doesn't mean that that's what it's like on the show. After all, this is a video game, and video games are often out of proportion y'know.

TraverseTown
08-25-2006, 05:00 PM
I extracted the maps out of the Director Cast files I downloaded from the game website.

How did you do that anyway?

FostersFriend
09-01-2006, 11:21 AM
I extracted the maps out of the Director Cast files I downloaded from the game website
How did you do that anyway?

yes please do tell :bloogrin

TraverseTown
09-02-2006, 11:26 AM
yes please do tell :bloogrin

Can you rip extract character models as well?

Pantsy Nancy
09-02-2006, 11:58 AM
I Don't Even Know What A Director Cadt File Is.:-[

RedboXen
09-03-2006, 02:30 PM
The game is a Shockwave game, which means it was created in Adobe Director. All the games assets, the graphics, music, movies, etc, etc are loaded into the game in what are called Cast files. Ie the cast of your production.

The game has been saved as a DCR movie and the cast files as CCT, which means they are compressed and protected. It's not as easy to extract the conects of Director games as it is flash due to this proection.

There used to be a program called DirOpener that whould extract director files but it has not been updated for a long time.

I manualy extract all the games assets using Software and some (fairly) simple scripts I have written myself.

Yes I could extract the character models as they are all Cast members.

Pantsy Nancy
09-03-2006, 02:50 PM
Now that You Are Back, Could You Make The Third Floor?;D

RedboXen
09-03-2006, 03:44 PM
Now that You Are Back, Could You Make The Third Floor?;D

Im just back for a few hours, I going back on another business trip, I should be home around mid week, but sure I'll upload the 3rd floor then.

Pantsy Nancy
09-03-2006, 06:25 PM
Thanks!:D

Pantsy Nancy
09-03-2006, 06:30 PM
Traverse Town, How Are You Making these? There Awesome!!!!!!!

TraverseTown
09-04-2006, 06:40 AM
Traverse Town, How Are You Making these? There Awesome!!!!!!!



RedboXen made these ones, not me.

RedboXen
09-07-2006, 08:58 AM
While putting together the 3rd Floor, I noticed that theres another strange thing, if you look at the Left side of the main corridor (http://i115.photobucket.com/albums/n292/RedboXen/Fosters%20Big%20Fat%20Awesome%20House%20Party/Field%20Maps/Third%20Floor/thirdfloor02.png) you will notice the first room on the bottom (other side of the corridor of 'My Room') has orange walls, however when you enter the room, you will notice the room infact has Blue walls (http://i115.photobucket.com/albums/n292/RedboXen/Fosters%20Big%20Fat%20Awesome%20House%20Party/Field%20Maps/Third%20Floor/thirdfloor04.png).

rickey14
09-16-2006, 06:31 PM
When do i get the fourth floor on my game?::)

TraverseTown
09-16-2006, 06:34 PM
Everyone should get it sometime in October.

rickey14
09-16-2006, 06:41 PM
:D thanxx